Wednesday, August 24, 2011

Dead Island: Slice and Dice in Paradise

http://ps3.ign.com/articles/118/1185181p1.html

There's certainly a focus on up close and personal melee attacks in the game, at least early on – over the course of the game's first hour we certainly didn't find any firearms, instead we relied on broomsticks instead of boomsticks to beat down the evil dead. Elsewhere there were wrenches, pipes and knives, all of which can be either wielded or thrown – it's particularly satisfying to fling a kitchen cleaver, blade over handle into a zombie's throat and see its tip split through the flesh out the back of its neck. Indeed it seems that a lot of development work has gone into the deformation and dismemberment of the zombie character models in the game – heads pop like grapes, arms are removed like chicken wings, and one particularly forceful blow we delivered with a wrench sent a zombie twisting around through the air while its legs stayed planted on the ground – separated from its body.

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