Monday, July 25, 2011

E3 2011 Preview: Dead Island

http://www.atomicgamer.com/articles/1266/e3-2011-preview-dead-island

In the short time I got to play, there were plenty of close calls, big explosions (especially when another journalist got a little silly with the grenade store he found), fun decapitations and limb destruction, and a good mix of melee and ranged combat. Communication was key, and each fight had that desperate quality to it that works so well in a cooperative horror game like this. Things felt much more hectic, too, considering how much we all had to rely on melee weapons to stay alive.

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